feat: go greenlight api wip
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@@ -0,0 +1,61 @@
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package main
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import (
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"flag"
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"fmt"
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"log"
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"net/http"
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"os"
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"time"
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)
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// Declare a string containing the application version number. Later in the book we'll
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// generate this automatically at build time, but for now we'll just store the version
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// number as a hard-coded global constant.
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const version = "1.0.0"
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// Define a config struct to hold all the configuration settings for our application.
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// For now, the only configuration settings will be the network port that we want the
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// server to listen on, and the name of the current operating environment for the
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// application (development, staging, production, etc.). We will read in these
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// configuration settings from command-line flags when the application starts.
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type config struct {
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port int
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env string
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}
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// Define an application struct to hold the dependencies for our HTTP handlers, helpers,
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// and middleware. At the moment this only contains a copy of the config struct and a
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// logger, but it will grow to include a lot more as our build progresses.
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type application struct {
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config config
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logger *log.Logger
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}
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func main() {
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var cfg config
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flag.IntVar(&cfg.port, "port", 4000, "API server port")
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flag.StringVar(&cfg.env, "env", "development", "Environment (development|staging|production)")
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flag.Parse()
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logger := log.New(os.Stdout, "", log.Ldate|log.Ltime)
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app := &application{
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config: cfg,
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logger: logger,
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}
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// Use the httprouter instance returned by app.routes() as the server handler.
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srv := &http.Server{
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Addr: fmt.Sprintf(":%d", cfg.port),
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Handler: app.routes(),
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IdleTimeout: time.Minute,
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ReadTimeout: 10 * time.Second,
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WriteTimeout: 30 * time.Second,
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}
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logger.Printf("starting %s server on %s", cfg.env, srv.Addr)
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err := srv.ListenAndServe()
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logger.Fatal(err)
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}
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