// Add two numbers which will compute the result in R2
// R0 and R1 will be the numbers to add
// Remember to set them in the assember program before running it.
//

//
//
    @R0
    D=M
    @R1
    D=D+M // Add playground (R0 + M(R1)) to new playground D || D = R0 + R1
    @R2
    M=D
(END)
    @END
    0;JMP
