feat: cpu, memory, computer hdl
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@@ -71,7 +71,12 @@ CHIP CPU {
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And(a=isCInstruction, b=d1, out=loadAFromALU);
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Mux16(a=instruction, b=aluOut, sel=loadAFromALU,out=aRegIn);
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Or(a=isAInstruction, b=loadAFromALU, out=loadA);
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Register(in=aRegIn, load=loadA, out=aRegOut);
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Register(in=aRegIn,
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load=loadA,
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// Out
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out=aRegOut,
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out[0..14]=addressM
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);
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// D Register
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And(a=isCInstruction, b=d2, out=loadD);
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@@ -84,12 +89,44 @@ CHIP CPU {
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ALU(x=dRegOut,
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y=aluYin,
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zx=c1, nx=c2, zy=c3, ny=c4 , f=c5 , no=c6 ,
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out=aluOut ,
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zr=aluZrOut ,
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ng=aluNgOut
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zr=aluZrOut,
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ng=aluNgOut,
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// Out
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out=aluOut,
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out=outM
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);
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// IN in[16], reset, load, inc;
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// OUT out[16];
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// inc almost all the time.
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// only when not load. load = jump
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// JGT
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// not negative and not zero
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Not(in=aluNgOut, out=notAluNgOut);
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Not(in=aluZrOut, out=notAluZrOut);
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And(a=notAluZrOut, b=notAluNgOut , out=isPositive);
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And(a=isPositive, b=j3, out=shouldJumpJGT);
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// JEQ
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// Jump if zero can be checked it zr
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And(a=aluZrOut, b=j2 , out=shouldJumpJEQ);
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// JLT
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// Jump if less than 0
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And(a=aluNgOut, b=j1, out=shouldJumpJLT);
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// Should Jump
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Or(a=shouldJumpJGT, b=shouldJumpJEQ , out=shouldJumpJGTJEQ);
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Or(a=shouldJumpJGTJEQ , b= shouldJumpJLT, out=hasJumpInstruction );
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// And C instruction
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And(a=hasJumpInstruction, b=isCInstruction , out=shouldJump);
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//Inc
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Not(in=shouldJump, out=shouldIncrement);
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PC(in=aRegOut, load=shouldJump, inc=shouldIncrement, reset=reset , out[0..14]=pc);
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// Out
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And(a=isCInstruction, b=d3 , out=writeM);
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}
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44
project-5-computer-architecture/hdl/Computer.hdl
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44
project-5-computer-architecture/hdl/Computer.hdl
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@@ -0,0 +1,44 @@
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/5/Computer.hdl
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/**
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* The Hack computer, consisting of CPU, ROM and RAM.
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* When reset = 0, the program stored in the ROM executes.
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* When reset = 1, the program's execution restarts.
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* Thus, to start running the currently loaded program,
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* set reset to 1, and then set it to 0.
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* From this point onwards, the user is at the mercy of the software.
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* Depending on the program's code, and whether the code is correct,
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* the screen may show some output, the user may be expected to enter
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* some input using the keyboard, or the program may do some procerssing.
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*/
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CHIP Computer {
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IN reset;
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PARTS:
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ROM32K(
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address=pcOut,
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out=romInstructionOut
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);
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CPU(
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inM=memoryOut,
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instruction=romInstructionOut,
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reset=reset,
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outM=cpuOutMOut,
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writeM= cpuWriteMOut,
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addressM= cpuAddressMOut,
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pc=pcOut
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);
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Memory(
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in= cpuOutMOut,
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load= cpuWriteMOut,
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address= cpuAddressMOut,
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out=memoryOut
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);
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}
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