feat: added unit 04 material
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project-4-machine-language/provided-asm-files/Add.asm
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project-4-machine-language/provided-asm-files/Add.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// Computes R0 = 2 + 3 (R0 refers to RAM[0])
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@2
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D=A
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@3
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D=D+A
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@0
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M=D
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35
project-4-machine-language/provided-asm-files/Max.asm
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project-4-machine-language/provided-asm-files/Max.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/6/max/Max.asm
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// Computes R2 = max(R0, R1) (R0,R1,R2 refer to RAM[0],RAM[1],RAM[2])
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// Usage: Before executing, put two values in R0 and R1.
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// R0 = 10
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// R1 = 15
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// d = 10
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// d = 10 - 15
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// D = R0 - R1
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@R0
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D=M
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@R1
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D=D-M
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// If (D > 0) goto ITSR0
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@ITSR0
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D;JGT
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// Its R1
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@R1
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D=M
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@OUTPUT_D
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0;JMP
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(ITSR0)
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@R0
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D=M
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(OUTPUT_D)
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@R2
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M=D
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(END)
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@END
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0;JMP
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28375
project-4-machine-language/provided-asm-files/Pong.asm
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28375
project-4-machine-language/provided-asm-files/Pong.asm
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File diff suppressed because it is too large
Load Diff
41
project-4-machine-language/provided-asm-files/Rect.asm
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project-4-machine-language/provided-asm-files/Rect.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/6/rect/Rect.asm
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// Draws a rectangle at the top-left corner of the screen.
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// The rectangle is 16 pixels wide and R0 pixels high.
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// Usage: Before executing, put a value in R0.
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// If (R0 <= 0) goto END else n = R0
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@R0
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D=M
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@END
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D;JLE
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@n
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M=D
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// addr = base address of first screen row
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@SCREEN
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D=A
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@addr
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M=D
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(LOOP)
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// RAM[addr] = -1
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@addr
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A=M
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M=-1
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// addr = base address of next screen row
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@addr
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D=M
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@32
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D=D+A
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@addr
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M=D
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// decrements n and loops
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@n
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MD=M-1
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@LOOP
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D;JGT
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(END)
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@END
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0;JMP
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