feat: unit 04 writing .asm

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2026-01-30 15:08:32 +01:00
parent 14cfd2e34c
commit 4f39392c80
5 changed files with 135 additions and 0 deletions

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// mult.asm
//
// Create a program that multiplies R0 & R1 and puts the result in R2
// Algorithm is based on repetetive action.
//
//
// okay let's go.
// Get R0
// Create a loop based on the number of R0. I.e loop 10 times if R0 is 10.
// Everytime around sum of R2 should be incremented by R1
// Need variable @i which is the index. If that reaches 0. Loop end
// Variables
@i
M=1
@R2
M=0
// Check if loop is needed.
@R0
D=M
@END // Jump to End if R0 is 0. Nothing to add.
D;JEQ
@R1
D=M
@END // Jump to End if R1 is 0. Nothing to add.
D;JEQ
(LOOP)
// get R1
@R1
D=M
// Add R1 to R2
@R2
M=D+M
// add one to i
@i
M=M+1
D=M
@R0
D=D-M
// check if R0 - i is greater or equal than 0
@LOOP
D;JLE
// Then jump to loop
// else just move on
(END) // End of Program
@END
0;JMP

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// Add two numbers which will compute the result in R2
// R0 and R1 will be the numbers to add
// Remember to set them in the assember program before running it.
//
//
//
@R0
D=M
@R1
D=D+M // Add playground (R0 + M(R1)) to new playground D || D = R0 + R1
@R2
M=D
(END)
@END
0;JMP

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/6/max/Max.asm
// Computes R2 = max(R0, R1) (R0,R1,R2 refer to RAM[0],RAM[1],RAM[2])
// Usage: Before executing, put two values in R0 and R1.
// D = R0 - R1
/*
@R0
D=M
@R1
D=D-M
// If (D > 0) goto ITSR0
@ITSR0
D;JGT
// Its R1
@R1
D=M
@OUTPUT_D
0;JMP
(ITSR0)
@R0
D=M
(OUTPUT_D)
@R2
M=D
(END)
@END
0;JMP
*/
// Max
// Takes two numbers and saves the highest of them
// Get the sum of R0 & R1
// Save it in R2
// Get Value of R0
// Compare it value of R1
// Remember that the conditional can only be compared to zero.
// GT. LS, EQ etc.. All to zero
// Create a label and jump to it
@R0
D=M // Value of R0
@R1
D=D-M // New D(playground) is Old D(Value of R0) Minus Value of R1. Basically R0 - R1
@ITSR0
D;JGT // If D (R0 - R1) is greater than 0, then R0 is biger. Otherwise R1 or equal.
// Else it R1
@R1 // Get The Value of R1
D=M
@OUTPUT_D // And send it to the output section which is R2 variable
0;JMP
// The end Statements
(ITSR0) // Jump here if R0
@R0
D=M // Set value of R0 to the playground variable.
(OUTPUT_D) // End up here either way. Depending on value.
@R2
M=D // Set R2 to D either way. Just with or without the ITSR0 iteration
(END) // Infinite loop - prevents CPU from executing undefined instructions.
@END
0;JMP // Infinite Jumping to end the program