feat: UNIT 2 HDL
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project-1-boolean-logic/.DS_Store
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project-1-boolean-logic/.DS_Store
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project-2-boolean-arithmetic/.DS_Store
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project-2-boolean-arithmetic/.DS_Store
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project-2-boolean-arithmetic/hdl/ALU.hdl
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project-2-boolean-arithmetic/hdl/ALU.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/2/ALU.hdl
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/**
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* ALU (Arithmetic Logic Unit):
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* Computes out = one of the following functions:
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* 0, 1, -1,
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* x, y, !x, !y, -x, -y,
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* x + 1, y + 1, x - 1, y - 1,
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* x + y, x - y, y - x,
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* x & y, x | y
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* on the 16-bit inputs x, y,
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* according to the input bits zx, nx, zy, ny, f, no.
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* In addition, computes the two output bits:
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* if (out == 0) zr = 1, else zr = 0
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* if (out < 0) ng = 1, else ng = 0
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*/
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// Implementation: Manipulates the x and y inputs
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// and operates on the resulting values, as follows:
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// if (zxxx // 16-bit constant
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// if (nx == 1) sets x = !x // bitwise not
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// if (zy == 1) sets y = 0 // 16-bit constant
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// if (ny == 1) sets y = !y // bitwise not
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// if (f == 1) sets out = x + y // integer 2's complement addition
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// if (f == 0) sets out = x & y // bitwise and
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// if (no == 1) sets out = !out // bitwise not
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CHIP ALU {
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IN
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x[16], y[16], // 16-bit inputs
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zx, // zero the x input?
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nx, // negate the x input?
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zy, // zero the y input?
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ny, // negate the y input?
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f, // compute (out = x + y) or (out = x & y)?
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no; // negate the out output?
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OUT
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out[16], // 16-bit output
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zr, // if (out == 0) equals 1, else 0
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ng; // if (out < 0) equals 1, else 0
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PARTS:
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// zx
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Mux16(a=x, b[0..15]=false , sel=zx, out=zeroedX);
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// nz
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Not16(in=zeroedX, out=notX);
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Mux16(a=zeroedX,b=notX,sel=nx, out=processedX);
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//zy
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Mux16(a=y, b[0..15]=false , sel=zy, out=zeroedY);
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//ny
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Not16(in=zeroedY, out=notY);
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Mux16(a=zeroedY,b=notY,sel=ny, out=processedY);
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// f
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And16(a=processedX , b=processedY , out=andXY);
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Add16(a=processedX , b=processedY , out=addXY);
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Mux16(a=andXY, b=addXY,sel=f, out= fOut );
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// no
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Not16(in=fOut, out=notF);
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Mux16(a=fOut, b=notF, sel=no,
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// variable wire
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out[0..7]=finalResultp1,
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out[8..15]=finalResultp2,
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// out
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out=out,
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out[15]=ng
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);
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//zr
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Or8Way(in=finalResultp1 , out=zr8wayoutp1);
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Or8Way(in=finalResultp2 , out=zr8wayoutp2);
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Or(a=zr8wayoutp1, b= zr8wayoutp2, out=zrOut);
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Not(in= zrOut, out= zr);
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//ng
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// output from Mux16 in no
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//// Replace this comment with your code.
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}
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35
project-2-boolean-arithmetic/hdl/Add16.hdl
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project-2-boolean-arithmetic/hdl/Add16.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/2/Add16.hdl
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/**
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* 16-bit adder: Adds two 16-bit two's complement values.
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* The most significant carry bit is ignored.
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*/
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CHIP Add16 {
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IN a[16], b[16];
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OUT out[16];
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PARTS:
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HalfAdder(a=a[0] , b=b[0] , sum=out[0] , carry=ab0carry);
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FullAdder(a=a[1] , b=b[1] , c=ab0carry , sum=out[1], carry=abc1cary);
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FullAdder(a=a[2] , b=b[2] , c=abc1cary , sum=out[2], carry=abc2cary);
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FullAdder(a=a[3] , b=b[3] , c=abc2cary , sum=out[3], carry=abc3cary);
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FullAdder(a=a[4] , b=b[4] , c=abc3cary , sum=out[4], carry=abc4cary);
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FullAdder(a=a[5] , b=b[5] , c=abc4cary , sum=out[5], carry=abc5cary);
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FullAdder(a=a[6] , b=b[6] , c=abc5cary , sum=out[6], carry=abc6cary);
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FullAdder(a=a[7] , b=b[7] , c=abc6cary , sum=out[7], carry=abc7cary);
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FullAdder(a=a[8] , b=b[8] , c=abc7cary , sum=out[8], carry=abc8cary);
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FullAdder(a=a[9] , b=b[9] , c=abc8cary , sum=out[9], carry=abc9cary);
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FullAdder(a=a[10] , b=b[10] , c=abc9cary , sum=out[10], carry=abc10cary);
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FullAdder(a=a[11] , b=b[11] , c=abc10cary , sum=out[11], carry=abc11carry);
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FullAdder(a=a[12] , b=b[12] , c=abc11carry , sum=out[12], carry=abc12cary);
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FullAdder(a=a[13] , b=b[13] , c=abc12cary , sum=out[13], carry=abc13cary);
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FullAdder(a=a[14] , b=b[14] , c=abc13cary , sum=out[14], carry=abc14cary);
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FullAdder(a=a[15] , b=b[15] , c=abc14cary , sum=out[15], carry=abc15cary);
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}
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project-2-boolean-arithmetic/hdl/FullAdder.hdl
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project-2-boolean-arithmetic/hdl/FullAdder.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/2/FullAdder.hdl
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/**
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* Computes the sum of three bits.
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*/
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CHIP FullAdder {
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IN a, b, c; // 1-bit inputs
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OUT sum, // Right bit of a + b + c
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carry; // Left bit of a + b + c
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PARTS:
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// 1st half adder
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HalfAdder(a=a , b=b , sum=abSum , carry=abCarry);
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// 2nd half adder
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HalfAdder(a=abSum , b=c , sum=sum , carry=abSumCCarry);
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// Carry Or
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Or(a= abCarry, b=abSumCCarry , out=carry );
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}
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project-2-boolean-arithmetic/hdl/HalfAdder.hdl
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project-2-boolean-arithmetic/hdl/HalfAdder.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/2/HalfAdder.hdl
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/**
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* Computes the sum of two bits.
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*/
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CHIP HalfAdder {
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IN a, b; // 1-bit inputs
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OUT sum, // Right bit of a + b
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carry; // Left bit of a + b
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PARTS:
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// A + B Calculation
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Xor(a=a,b=b,out=sum);
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// The Carry
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And(a=a,b=b,out=carry);
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}
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project-2-boolean-arithmetic/hdl/Inc16.hdl
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project-2-boolean-arithmetic/hdl/Inc16.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/2/Inc16.hdl
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/**
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* 16-bit incrementer:
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* out = in + 1
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*/
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CHIP Inc16 {
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IN in[16];
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OUT out[16];
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PARTS:
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Add16(a=in ,b[0]=true, b[1..15]=false, out=out );
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}
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