// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/5/Memory.hdl /** * The complete address space of the Hack computer's memory, * including RAM and memory-mapped I/O. * The chip facilitates read and write operations, as follows: * Read: out(t) = Memory[address(t)](t) * Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1) * In words: the chip always outputs the value stored at the memory * location specified by address. If load=1, the in value is loaded * into the memory location specified by address. This value becomes * available through the out output from the next time step onward. * Address space rules: * Only the upper 16K+8K+1 words of the Memory chip are used. * Access to address>0x6000 is invalid and reads 0. Access to any address * in the range 0x4000-0x5FFF results in accessing the screen memory * map. Access to address 0x6000 results in accessing the keyboard * memory map. The behavior in these addresses is described in the Screen * and Keyboard chip specifications given in the lectures and the book. */ // * 4-way 16-bit multiplexor: // * out = a if sel = 00 // * b if sel = 01 // * c if sel = 10 // * d if sel = 11 // 0 - 16383 - Ram 16K // 16384 - 24575 Screen 8K // 24576 - 24576 Keyboard (1 word) // 16383 = 0(01)1111111111111 Ram 16k // 16384 = 0(10)0000000000000 Screen 8k // 24576 = 0(11)0000000000000 Keyboard CHIP Memory { IN in[16], load, address[15]; OUT out[16]; PARTS: // Ram16K Mux(a=load, b=false, sel=address[14], out=loadRam); Mux(a=true, b=false, sel=address[14], out=isRam); // Screen Mux(a=false, b=load, sel=address[14], out=loadScreen); Mux(a=false, b=true, sel=address[14], out=isScreen); // Keyboard Mux(a=false, b=true , sel=address[13], out=keyboard1); Mux(a=false, b=true, sel=address[14], out=keyboard2); // isKeyboard And(a=keyboard1, b=keyboard2, out=isKeyboard); // Logic RAM16K(in=in, load=loadRam, address=address[0..13] , out=outRam); Screen(in=in , load=loadScreen, address=address[0..12], out=outScreen); Keyboard(out=keyboardOut); // Output logic Mux4Way16(a=outRam, b=outRam, c=outScreen, d=keyboardOut , sel=address[13..14] , out=out); }