Files
go-playground/projects/greenlight/cmd/api/movies.go
T

71 lines
1.7 KiB
Go

package main
import (
"fmt"
"net/http"
"time"
"greenlight.debuggingjon.dev/internal/data"
"greenlight.debuggingjon.dev/internal/validator"
)
func (app *application) createMovieHandler(w http.ResponseWriter, r *http.Request) {
var input struct {
Title string `json:"title"`
Year int32 `json:"year"`
Runtime data.Runtime `json:"runtime"`
Genres []string `json:"genres"`
}
err := app.readJSON(w, r, &input)
if err != nil {
app.badRequestResponse(w, r, err)
return
}
// Copy the values from the input struct to a new Movie struct.
movie := &data.Movie{
Title: input.Title,
Year: input.Year,
Runtime: input.Runtime,
Genres: input.Genres,
}
// Initialize a new Validator.
v := validator.New()
// Call the ValidateMovie() function and return a response containing the errors if
// any of the checks fail.
if data.ValidateMovie(v, movie); !v.Valid() {
app.failedValidationResponse(w, r, v.Errors)
return
}
fmt.Fprintf(w, "%+v\n", input)
}
func (app *application) showMovieHandler(w http.ResponseWriter, r *http.Request) {
id, err := app.readIDParam(r)
if err != nil {
// Use the new notFoundResponse() helper.
app.notFoundResponse(w, r)
return
}
movie := data.Movie{
ID: id,
CreatedAt: time.Now(),
Title: "Casablanca",
Runtime: 102,
Genres: []string{"drama", "romance", "war"}, Version: 1,
}
// Create an envelope{"movie": movie} instance and pass it to writeJSON(), instead
// of passing the plain movie struct.
err = app.writeJSON(w, http.StatusOK, envelope{"movie": movie}, nil)
if err != nil {
// Use the new serverErrorResponse() helper.
app.serverErrorResponse(w, r, err)
}
}